Learn Design Patterns Interactively

Master creational and behavioral patterns with interactive examples

13

Total Patterns

100%

Interactive

Practice

Singleton

Creational

Ensure a class has only one instance

Beginner

Factory Method

Creational

Create objects without specifying exact classes

Beginner

Builder

Creational

Construct complex objects step by step

Intermediate

Abstract Factory

Creational

Create families of related objects

Advanced

Prototype

Creational

Create objects by cloning prototypes

Intermediate

Observer

Behavioral

Notify multiple objects of state changes

Intermediate

Strategy

Behavioral

Interchangeable family of algorithms

Beginner

Command

Behavioral

Encapsulate requests as objects

Intermediate

State

Behavioral

Change behavior based on internal state

Intermediate

Template Method

Behavioral

Define algorithm skeleton in base class

Beginner

Adapter

Structural

Convert one interface into another

Intermediate

Bridge

Structural

Decouple abstraction from implementation

Intermediate

Composite

Structural

Part-whole tree structures

Intermediate

Flyweight

Structural

Share intrinsic state to save memory

Advanced

Proxy

Structural

Control access to objects

Beginner

Chain of Responsibility

Behavioral

Pass requests along a chain

Intermediate

Interpreter

Behavioral

Evaluate language sentences

Advanced

Iterator

Behavioral

Uniform traversal interface

Beginner

Mediator

Behavioral

Centralize collaborative logic

Intermediate

Memento

Behavioral

Save and restore object state

Intermediate

Visitor

Behavioral

Externalize operations on elements

Advanced

Decorator

Structural

Add behavior dynamically via composition

Intermediate

Facade

Structural

Provide a unified simple interface

Beginner

Pattern Name

Category Difficulty

Intent

Pattern intent will appear here...

Problem

Problem description will appear here...

Solution

Solution approach will appear here...

Real-World Uses

  • Use cases will appear here...

Implementation


// Code will appear here
                            

Real Example


// Example will appear here
                            

Try It Out

Output

Ready to run your code...

Exercise Title

Exercise description will appear here...

Requirements:

Design Patterns Learning Hub

This interactive hub is a practical, hands-on way to learn the Gang of Four (GoF) design patterns. Each pattern includes a gentle overview, a production-style implementation, a real example, and a runnable playground. Use it to study, teach, or refresh patterns in minutes.

Development Roadmap

1

MVP ✅

Core patterns, playground, code highlighting

2

Creational ✅

All 5 creational patterns implemented

3

Behavioral + Structural (ongoing)

Full set of 23 GoF patterns with exercises

4

Enhancements

UML visuals, relationship maps, progress tracking

Contributions are welcome—add examples, exercises, or language ports. Let’s make patterns approachable and practical.

Blog

Short notes and updates from the project maintainer. Admin can add posts using the simple editor below.